Tug of Tap, first screen of the live demoTry it live
Live demo with sample data. No wallet needed.
Reserve · refundable depositFRESH FINDMINE YOUR HUMAN

Tug of Tap

A crowd game where two sides tap and every tap moves the rope onchain.

Try it live, free
$149one time, base tier
Built on order. Reserve it today for a $37 refundable deposit, pay the balance when it is delivered. Delivery: 2 to 3 days after the base build exists.
Reserve for $37Want it fully custom? From $1,100 · talk to us
PortsMegaETH
KindCommons
OwnerYou, on your wallet and git
Picture this

Who it is for

At halftime, two stands of fans tap their phones. Each tap is a transaction, the rope moves live, and the winning side's charity gets the pot.

Two ways to own it

What you get

Base$149
$37 deposit to reserve

Game page, tap contract, live rope, winner payout.

  • You choose: accent color
  • You choose: team names
Customfrom $1,100
Built around you

Reshape it entirely: new features, your flows, your brand end to end, integrations you need. We scope it with you.

  • Everything in Base
  • Custom features and design
  • Priority build
Why it is new

What exists today, and what this does differently

What is new

MegaETH tap apps are trading games (Euphoria, Hit One); a crowd tug of war was not found.

Closest things out there

Euphoria; Dorado Games.

Checked with web searches in October 2026. A search is not proof that nothing similar exists, and the market moves fast, so we recheck before every build.

What it unlocks

The human in it

Every tap counts, literally.
What you own

The whole app, not a starter kit.

The complete Tug of Tap app: at halftime two stands tap their phones, every tap is a transaction on MegaETH, the rope moves live and the sponsor's pot goes to the winning side's charity, with a paywall, owner console and referee agent built in.

Base price · $149

The user app, complete

Every buyer gets the same finished app. Basic branding and copy changes come through a quick form.

Three step onboardingHome
Shown once: halftime is dead air, two stands one rope, a local cause wins.
Match progress and next actionHome
Rules, halftime, paid out and season, with seat passes, pot and a big screen feed.
Rule card and tap gateRules
Seat pass or open gate, per wallet cap, round length, gas mode, locked charities and rehearsal nights.
Live rope and tap buttonHalftime
The rope moving live with Norte and Sur counts, your taps and taps held back by the gate.
Receipts and charity payoutReceipts
Tap count, final rope and a one transaction payout, with a share card; sponsor report gated.
Season board and match daySeason
Season results and charity totals, a just for bragging pick and a match day ping; board and ping gated.
Plans and settingsMe
Club plan with crypto checkout or a sponsored round, network and fan data settings.
Open the full app demo
Add-on

Owner console

Your admin side: revenue, paywall editor, users, rules and the agent log.

Revenue and paywall editorRevenue
Club, sponsored round and league revenue, payouts, incoming USDC, payment methods and live editing of tiers, prices and gates.
Club approvalsClubs
Approve clubs and leagues, decline betting sites, verified charity wallets.
Rules, agent log and roadmapRules
Review hold, wallet age, no rhythm judging and charity lock; plus the referee Agent log and priced Roadmap.
Top-up

Growth and referrals

Referral and growth mechanics, switched on when you are ready to grow.

Derby nights and referralsGrowth
Run a derby night, see loops and simulate club referrals.
The money path, built in

How it earns for you

Fans always tap for free. Clubs pay monthly for home matches, or a sponsor covers the round and the operator takes a small cut of the pledge, never of fan money or the charity payout. Leagues pay monthly for many clubs.

Club$29 a monthHome matches, two sides, seat passes, live rope page and season board
Sponsored round10% of the sponsor pledgeNo monthly fee: a cut of the pledge, never of fan money or the charity payout
League$249 a monthMany clubs, away fan sections, custom team names and colours, league wide charity tables

A round with about 2 million taps costs a few dollars of sponsored gas on MegaETH. The pot passes straight from escrow to the charity.

Prices are yours to set. Illustrative, not a promise of income.

Growth loops, built in

How it spreads

  • Thousands of share cards at the whistle
  • Sponsors asking for more rounds
  • Rival clubs seeing it from the away end
  • The match day ping
  • Derby nights and club referrals
Roadmap · build the next phase with us

Where it goes next

v1 included
The full halftime game
  • Game page and seat passes
  • Tap contract on MegaETH
  • Live rope for screens and phones
  • Charity payout and receipts
  • Paywall, owner console, referee agent
Included
v2
Stadium toolkit
  • Big screen broadcast overlay
  • Three or four sided rounds
  • Away fan sections
  • Sponsor branded ropes
Add-on from $600
v3
League play
  • League charity tables
  • Cross club derby rounds
  • Season highlight reels
  • Club admin roles
Add-on from $1,400
For investors and grant reviewers

The pitch, ready

A crowd game where two sides tap and every tap moves the rope onchain.

Problem: Halftime at small and mid sized clubs is dead air, sponsors get a logo nobody looks at, and local charities rarely get a share of the night.

Solution: Seat passes give every fan an embedded wallet. Each tap is a transaction on MegaETH, the rope renders live, a referee agent enforces the gate without deleting taps, and the pot pays the winning charity in one transaction.

Why now: MegaETH makes millions of near instant transactions cheap enough to sponsor, and embedded wallets remove app installs.

Market: Small and mid sized football clubs, amateur leagues and their local sponsors.

The ask: A pilot with two Lima neighbourhood clubs for half a season.

Funding is never guaranteed. Check each program's rules.

For hackathons and demo days

Your 2 minute demo

  1. Home: meet Marisol, a club volunteer with a sponsor and dead air at halftime.
  2. Rules: seat pass only, 8 taps a second, charities locked.
  3. Halftime: blow the whistle and tap for Norte.
  4. Receipts: send the pot to the winning charity and share it.
  5. Season: hit the Club paywall for the season board and pay in USDC.
  6. Owner Agent: the drummers flagged as bots and the bot swarm, both fixed.
  7. Owner Revenue and Clubs: change the Club price, decline a betting site.
  8. Owner Growth and Roadmap: run a derby night, then request the stadium toolkit.

Many hackathons require code written at the event. See the Regatta Boardfor each race's rule.

Make it entirely yours

Custom work from $1,100: stadium screen integrations, ticketing partners, more sides or a different chain. Scoped on a call.

Custom from $1,100
BLUEPRINT

Why it matters and how it really works

The need

Halftime at small and mid sized clubs is dead air: fans scroll, sponsors get a logo nobody looks at, and local charities rarely get a share of the night. Clubs want something the whole stand does together that is fair enough that nobody argues about the result for a week.

What exists and what is new

Tap games on MegaETH already exist, but they are trading games such as Euphoria and Hit One, and Dorado Games builds onchain casual games. Stadium second screen and crowd voting apps exist offchain. What we did not find is a crowd tug of war where every tap is a public transaction, the rope position is onchain state anyone can recount, and the winning stand's charity is paid in the same system. Research verdict: high novelty for the format; the tap mechanic itself is not new.

The data it runs on

Per tap: wallet, side, seat pass and timestamp, written as a transaction on MegaETH. The round: start and end block, running rope state, taps counted and taps held back by the referee agent, winner. The payout transaction to the charity wallet. Fan names and phone numbers are never stored; the seat to wallet link is held by the club for one match.

1.The mission

Give a whole stand one thing to do together at halftime, count it in the open, and let a local cause win.

2.Why people can't resist it

You see your tap move it MegaETH's real time blocks let the knot on the big screen move while you are still tapping.

Close by design Two stands of similar size, a per wallet cap and a short round keep margins tiny, so both sides keep tapping to the whistle.

Call the rope A match day ping to call which stand holds the rope, nothing staked, and a season board both stands follow.

3.How it works for real

Seat pass: Each ticket carries a one match seat pass. Fans open a link, a Privy embedded wallet is created in seconds, and the pass is attached. No app install.

Tap contract: A minimal contract on MegaETH records each tap against a side and updates the rope. Gas is sponsored through a paymaster or paid as a tiny per tap amount that also adds to the pot.

Referee agent: Watches taps per wallet per second and wallet age, enforces the cap and seat pass rule, and can hold taps back for review. It never deletes taps and never judges by rhythm.

Live rope: A big screen page and every fan phone subscribe to rope state over a websocket from a MegaETH node, rendering the knot in real time.

Payout: At the final block the sponsor's escrowed pot, plus any fan tap amounts, is sent to the winning side's pre registered charity wallet in one transaction.

Season board: An indexer over rounds powers results, the season table, the share card and the match day ping.

4.Cost per use and pricing

MegaETH transactions cost a small fraction of a cent, so a round with about 2 million taps costs a few dollars of gas when sponsored; the season in the demo is about $41. Hosting the websocket fan out and indexer is roughly $30 to $60 a month for a club. The pot itself is the sponsor's money and passes straight to the charity.

Club $29 a month
Home matches, two sides, seat passes, live rope page and season board.
Sponsored round 10% of the sponsor pledge
For clubs that want no monthly fee: the operator takes a cut of the pledge, never of fan money or the charity payout.
League $249 a month
Many clubs, away fan sections, custom team names and colors, and league wide charity tables.

5.Growth loop

Every round ends with a share card showing the rope, the charity and the recount link, posted by thousands of fans at once. Sponsors see engagement numbers per match and ask for more rounds; rival clubs in the same league see the halftime and ask for the same.

6.Risks and guardrails

Bots and scripts: Open gates let scripts win. Default to seat pass only plus an 8 per second cap, and show held taps on the results card.

False bot flags: Real fans can look scripted, like drummers tapping in time. The agent holds taps for review rather than deleting them, and rhythm is never a signal.

Gambling rules: Fans never stake money on the outcome and nothing is won by fans. If fans add per tap amounts, it goes to charity and is shown before tapping. Owners should check local rules.

Stadium networks: Crowded mobile networks drop connections. Taps are batched on the phone and sent within the round window; late taps are shown as late, not counted.

Charity disputes: Both charities and their wallets are registered and verified before the season, never changed mid round.

7.Build order

  1. Seat pass link and embedded wallet
  2. Tap contract on MegaETH with sponsored gas
  3. Live rope page for phones and the big screen
  4. Referee agent with cap and seat pass checks
  5. Escrowed pot and one transaction charity payout
  6. Results, season board and share card

8.Where this is going

  1. Now
    One club, two stands, one rope at halftime.
  2. Next
    Away sections and fans at home joining with their own capped side.
  3. Later
    League tables of halftime ropes, with sponsors pledging per match across many clubs.
  4. The world it builds
    Crowds that act together in the open, where a stand's noise turns into a public, checkable good for its neighbourhood.

Costs and tools are estimates at the time of writing. General information only, not legal or financial advice.

OWNER PLAYBOOK

Own it, then chart your voyage

NRevenueVentureBuilder statusHackathonsProductivityInspire othersPartnershipsPortfolioAgencyTUG OF TAP

Nine routes from one vessel. Tap a port to open its chart.

Why own Tug of Tap

Tug of Tap: A crowd game where two sides tap and every tap moves the rope onchain. Using someone else's version means their rules, their brand and their revenue. Owning Tug of Tap means it is deployed under your wallet, carries your name, and every customer, partner and result builds your track record instead of theirs.

What’s stopping you?

“I am not technical.”

Tug of Tap arrives deployed with a guide. Running it is settings and sharing links, not code. If you get stuck, we help you ship it.

“What if nobody uses it?”

Start with ten people you already know. The first move below takes under an hour and tells you fast whether people care.

“I do not have time.”

Each step is sized in minutes. Most owners spend an hour a week, and the app does the repetitive part.

“Will it make me money?”

Nothing is guaranteed. The playbook gives you a clear path and honest numbers, and you decide how far to take it.

The million-dollar ladder

Charge the people who get the most value from Tug of Tap: a monthly plan for groups or teams, plus setup fees for anyone who wants it done for them.

$100
$1,450
$11,700
$78,000
First harbour
5 customers
$20 a month
Steady trade
50 customers
$29 a month
Known name
300 customers
$39 a month
Fleet
2,000 customers
$39 a month
  • Publish real results from your first users
  • Partner with communities who already gather your audience
  • Offer a done-for-you setup at a higher price

Illustrative stages, not a forecast. Results depend on you and the market; nothing here is guaranteed.

Pick your destination

Grow it to a million-dollar app
Tug of Tap solves a specific problem, and people pay to have specific problems solved.ARRIVE: Your first five paying customers.4 moves · first one within the hour →
Raise for it
Grants and ecosystem funds on MegaETH back working apps with real users.ARRIVE: One grant or accelerator application submitted.4 moves · first one within the hour →
Become a real builder on a chain
Deploying and running Tug of Tap on MegaETH leaves a real, public footprint. Airdrops are never guaranteed.ARRIVE: Deployed and verified under your wallet with real users.4 moves · first one within the hour →
Win with it at hackathons
Hackathons reward a clear demo. Check each event's rule on existing code first.ARRIVE: A submission with new work built at the event, disclosed honestly.4 moves · first one within the hour →
Run your own work on it
Use Tug of Tap for your own work first. You learn it and save time.ARRIVE: One weekly task moved into the app.4 moves · first one within the hour →
Get your people moving
Showing your people a working app they can touch moves them more than any talk.ARRIVE: Your group uses it together once.4 moves · first one within the hour →
Partner with founders and projects
Teams on MegaETH need tools like Tug of Tap. Offering it opens doors.ARRIVE: One partnership agreed.4 moves · first one within the hour →
Prove your skills with it
A live app you own and run is proof employers and clients can check.ARRIVE: A case study sent to five people who hire.4 moves · first one within the hour →
Sell it as a service
Many groups want Tug of Tap but will not run it. Set it up for them.ARRIVE: Two paying setup clients.4 moves · first one within the hour →

A starter chart. A fuller, app-specific playbook is being written.

No budget yet? Be a CEO anyway at CEOism, then come back for your vessel. ceoism.com ↗
Moored nearby

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Contact usTug of Tap: own this web3 app from $149 | DEPLOYR